It set the standard for what an open-world game should be – an emergent playground where you seamlessly travel by car or on foot, completing missions or creating your own fun. “When we brought it over into Unreal Engine 4, one of the downsides was it got real clean, real fast,” he says, before telling me how the developers went in with a mud brush to make the city even grubbier than before.Īt launch, GTA III was a quantum leap for game design. ![]() A producer at Rockstar for over 20 years, he worked on the original Grand Theft Auto III, and now he’s back there again, making it dirtier than ever. ![]() ![]() The Rockstar producer knows it well – he’s been there before, among the grime and the grit, underneath the overcast skies of the crime-ridden city. ![]() “Liberty City is a dirty place,” Rich Rosado tells me.
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